AI Insights · Timothy · January 2024
Top 5 Superhero Games on Unified Platform in Belarus Q4 2023
Explore the performance of the top 5 superhero games in Belarus during Q4 2023, including key metrics like downloads, revenue, and weekly active users.
During the fourth quarter of 2023, the top 5 superhero games on the unified platform in Belarus showcased varied performance metrics in terms of downloads, revenue, and weekly active users. Here’s a detailed look at how each game fared based on data from Sensor Tower.
Injustice 2 demonstrated fluctuating revenue throughout the quarter, peaking at approximately $194 in the last week of September and experiencing a low of around $30 in mid-December. Downloads saw an initial rise in early October with 162K, followed by a decline towards the end of December, reaching 29K. The game maintained a relatively stable weekly active user base, starting at 578K and closing the quarter at 429K.
X-HERO saw a steady increase in revenue, culminating at $80 in the final week of December. Downloads were sporadic, with a significant spike of 673K in late October but tapering off to negligible numbers by the end of the quarter. Weekly active users began at 1.5M in late September and gradually decreased to 1.1M by the end of December.
Ninja Turtles: Legends experienced a consistent revenue stream, with notable peaks of $54 in late November. Downloads exhibited an upward trend, particularly in December, ending the quarter with 1.2M downloads in the last week. The game’s active user base remained robust, starting at 4.7M and reaching a high of 5.2M by the end of December.
Legendary: Game of Heroes showed modest revenue figures, peaking at $50 in early December. Download numbers were minimal, with occasional single-digit increases throughout the quarter.
One-Punch Man:Road to Hero 2.0 had a varied revenue performance, reaching $70 in late September and experiencing fluctuations throughout the quarter, ending at $51 in the last week of December. Downloads were relatively low, peaking at 47K in early October and tapering off towards the end of the quarter. The game’s weekly active users started at 128K and saw a gradual decline, ending at 83K.
For more detailed insights and data, visit Sensor Tower.